Class Selection:
All classes are permitted, though pure arcane spellcaster builds are discouraged. I would appreciate an attempt to keep character concepts thematically appropriate, but otherwise go nuts.

As this is the Wild West, there is very little armour to be worn. However, if players manage to find some and/or craft it themselves (think Ned Kelly), they are welcome to it.

Simple Weapons:
Simple weapons in the Weird West include: unarmed strike, dagger, light mace, heavy mace, sickle, club, morningstar, short spear, handaxe and shotguns.

Martial Weapons:
Martial weapons in the Weird West include: throwing axe, light hammer, light pick, sap, short sword, rapier, scimitar, revolvers and hunting rifes.


Home on the Strange manunkind