Classes

Class Selection:
All classes are permitted, though pure arcane spellcaster builds are discouraged. I would appreciate an attempt to keep character concepts thematically appropriate, but otherwise go nuts.

Armour:
As this is the Wild West, there is very little armour to be worn. However, if players manage to find some and/or craft it themselves (think Ned Kelly), they are welcome to it.

Simple Weapons:
Simple weapons in the Weird West include: unarmed strike, dagger, light mace, heavy mace, sickle, club, morningstar, short spear, handaxe and shotguns.

Martial Weapons:
Martial weapons in the Weird West include: throwing axe, light hammer, light pick, sap, short sword, rapier, scimitar, revolvers and hunting rifes.

Classes

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